Liquid polygons are the liquid version of the normal polygons


  • Tanks and other polygons can go through liquid polygons;
  • Can not be rammed, unless the tank has 5 or more ramming points;
  • Tanks and other polygons will move at half the speed when going through liquid polygons;
  • Liquid polygons moove at one third of the normal polygon speed;
  • Liquid polygons can fuse toguether just by touching;
  • Liquid polygons have the same health as their normal counterparts, but will take one fifth of the damage;
  • Liquid polygons can become solid when attacked by ice type tanks, and, when solid, they will take normal damage, ignoring the 1/5 damage resistence;
  • They are 50% transparent.
More coming soon!